Pranav Rajnish

Calibrate

A 2D pixel-art side-scroller, twin-stick shooter, developed in Unity using C#. The player is equipped with a gun and a grapple, allowing for huge maneuverability and fast-paced gameplay. The game was a solo project, all the code and assets were developed by me.

Title Screen of my game Calibrate

I implemented the game using concepts like components, scriptable objects, serialization, tile maps, etc. Scriptable objects were used to extract functionality out of code and into data. This makes it easy to develop new features with minimal changes to the codebase. I also got to experience the art side of game development, using Aseprite and Gimp to make the art assets for the game

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