Project Rope Tool
Rope Tool is a space-western themed physics-based boss rush where you play as a mechanic on a run-down ship that has to use its grappling hook to get around. It started as a student project that is gearing up for publishing and has been worked on by a rotating cast of developers over the semesters. The project is developed in Unity.
I was on the team for a semester and primarily worked as a gameplay and systems programmer on the project. Some of the physics objects I developed were the spring pad, conveyor belt, wind tunnel, and one-way door.
I also developed the score system and the object spawner system in the game which were core features for this speedrunner friends experience. Another big achievement on this project was that we won the Technical Excellence Award at EDGE 2024, the annual games expo at RIT, for which I was responsible for writing up the submission, showcasing code samples, and preparing the walk-through video. The code highlighted were contributions made by the entire engineering team and consisted of parts of my code, like the score system, and other new and pre-existing code.